Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Saturday, November 08, 2008

Getting Wii Fit

A Confession

Having finally, after many months, confessed to having a Wii and telling the world what I think about it. It's time for the next step of my "coming out".

We, after a long period of searching, also bought a Wii Fit!

If you have no idea what I'm talking about then take a look at the Nintendo Site about it. In short, it's a balance board. A small and sturdy (and quite heavy) plinth that you stand on and it works out how much you weight and tracks you as you shift your centre of balance.

They were, at the time, pretty hard to get hold of. Yet lots of my colleagues at work were raving about them, and the thought of an interactive way to keep fit in your front room sounded pretty good. And we figured that if the quality of the Wii itself was anything to go by, this should be another more-than-half-decent Nintendo product.

Balance Boards and Body Tests

The reality turned out to be pretty good too. The Balance Board is robust and accurate and easy to set up and get going. The Wii Fit game is good too, after telling it who you are, how old you and, and a few other things (you only do this setup once), you get to do a "Body Test", which weighs you and gives you some balance tests to do. At the end of the test you are presented (in quite humourous fashion, with your Wii Fit Age. This is a number between 20 and 99 that represents your 'fitness'. Sort of.

You're supposed to repeat the body test daily and the Wii Fit tracks your weight and Wii Fit Age, and you can set targets. The little animated version of the balance board that talks you through it all, also gives you fitness tips. These get quite dull after a while and I wish now that there was an option to turn them off.

The Wii Fit also tracks how long you spend on it and rewards you with unlocking extra features as you use it more.

Playing!

The game then allows you to start exercising. There are four different types of exercise:
  • Yoga - an onscreen "instructor" shows you a pose and you follow. The Balance Board tracks how well you're balancing and the instructor gives you tips or encouragement in response. At the end you are scored on how well you balanced.
  • Strength Exercises - again, the onscreen instructor shows and you follow, with appropriate feedback and scores at the end.
  • Balance Games - skiing, snowboarding, riding a bubble, tightrope walking and a 'sitting still' game. All good ways to fine tune control of your centre of gravity. Thought some are much more fun than others. Again you are scored on how you perform.
  • Aerobics - well, hardly. But you can do jogging on the spot, step classes and a kind of 'boxercise' type thing. Some of this is fun, some is pretty pointless in my opinion. As always, you are given scores for how well you do.
It's very easy to get into and the competetive element with scores and tables showing who's the best, is a great motivator. There are exercises in all categories that I don't like (the bubble game and the jogging on the spot being two in particular), but I'll happily do a bit of each.

So much potential

Now, I think this is a good product. BUT, what I really really wish is that it was a GREAT product. I'm really happy with the Wii Fit, but I have a load of criticisms that could be easily fixed that would make it SO much better.
  1. It's annoying after a while. The talking instructor and animated balance board really need to go away after about 2 weeks. They're good for helping you in but once you know what you're doing there really needs to be an option to turn them off.
  2. The competetive element is hampered by the fact that only one person can play at a time. Things like skiing and snowboarding would be much better if you could quickly change between players. As it is you have to navigate back out to the profile selection screen, and then back in (past the annoying talking balance board) as the next person. A simple "Play this as a different user" option would go far!
  3. The Wii Fit Age is a bit pointless. There's one particular balance exercise that I'm no good at and which gives me an age of about 40. All the others give me an age between 25 and 35. But it varies so wildly that it's meaningless, and the program's critical comments each time I go up are...yes...annoying. This may be related to the fact that...
  4. It doesn't cater well for people who are already fit. I expect if you're overweight and unfit then this is a great way to ease yourself into some exercise. But I'm about the right weight and I'm pretty healthy and fit. Yet it demands that I set a target (lose 2lbs this week to aim for your ideal BMI (Body Mass Index), which probably isn't really what I need. Plus it complains if I have a big dinner and put on a couple of lbs. Big deal. Now shut up!!!
  5. It doesn't do programs of exercises. I'd like it to say Monday - Yoga and Strength work. Tuesday - some aerobics. Wednesday - Balance Games. Thursday Aerobics and Strength. And so on, and to have it guide me through a program of exercies. As it is you have to select an exercise - say, a yoga pose - do it, get scored on it, then go back to the menu and select the next thing. Occasionally it suggests that you do a yoga pose and a strength exercise together because they complement each other, but you still have to navigate back through the menus to get to the other exercise.
So, much as I like it, I'm looking forward to the rumoured other games that are coming out for the balance board.

I don't think it's made me much fitter, but the balance games are a lot of fun and the Yoga and strength work is great for my posture and core strength, which I need for cycling.

Sally doesn't really like the gym, has free time after work and a lower level of fitness and it's been a really good way for her to burn some calories and build some strength.

Those last two paragraphs are testimony to the universal appeal of the Wii Fit. We both get something from it. It's not a replacement for a gym, or for getting outdoors and doing some real exercise, but it's a fun way to do some mild exercise.

Let's hope there's a Wii Fit 2 that addresses some of my gripes and really brings the balance board into it's own.

Now where's my trainers and the TV remote?

Sunday, November 02, 2008

The Wii

I'm sure a million people have reviewed the Nintendo Wii, so my comments on the latest addition to our household will be late and fairly insignificant. Still, having had the Wii for a while, I want to note what I think.

Gaming History and Philosophy in the Wintle Household

Sally and I aren't big gamers. We have PCs and we play silly online games like Stick Cricket (a personal favourite) and The Helicopter Game but in terms of gaming devices, until early June, the most advanced thing we owned was a cheap, 2nd-hand, Nintendo 64, and three games (only two of which were worth playing (GoldenEye and MarioKart).

The reason we own the N64 is for Multiplayer games. We use video games as a fun way to spend time with others.

So when I'd heard much good stuff said about the Wii from my colleagues and had had a go on one round at a friend's house, I...well...I know I shouldn't covet, but, let's say, I put buying one of the consoles on my to do list.

All I had to do was convince Sally. Which is a long story of it's own.

So, shortly before our birthdays in June, we treated ourselves and, after some hunting, found a Wii to buy and bought it.

Initial Thoughts

First reaction? It's a heavy little thing. A small, elegant white box, but solid-feeling and with quite some weight to it! But it seems well built, well packaged and it was simple enough to set up.

The basic package included a single wireless remote, and the "Wii Sports" game. It doesn't have co-axial output so you need a telly with SCART or RGB inputs (we still have a big CRT TV rather than a modern LCD or Plasma screen, but we had enough SCART sockets for this not to be a problem). The only thing that felt a bit flimsy was the remote sensor bar, which you sit on top of or below your telly.

The remote seems pretty robust and after the initial throwing-across-the-room accidents now comes with both a handy wrist strap (that the Wii constantly tells you to use!) and a silicon "jacket" which gives fairly thick padding to further prevent danger.

In fact, the whole health-and-safety thing is a bit overdone with pages and pages of the manual given over to RSI, the dangers of waving remotes around, and how to use your Wii without damaging anyone or anything. All done, presumably, so that Nintendo can say "we told you so" when common-sense-less people try to sue them for damages. What a sad world we live in. Still, I appreciate the wrist strap, which is a highly sensible addition.

Channels

On startup the Wii does a few uninteresting things, like asking you to give it a name, and then presents you with a selection of "channels". These are the different things that the Wii can do, and all the channels are stored in the small amount of flash memory that the Wii has (I think this is 512MB).

Channels are like little applications, and include a photo viewer (the Wii has an SD memory card slot for your camera or phone's memory card to go in), settings pages, news, weather and "Mii" channel where you design your own little character with which to appear onscreen.

You can add channels from some games and they are also downloadable if you set up a wireless internet connection.

The only channel not stored in the Wii's memory is the disc channel, which is where you access the games that come on DVD-like discs.

The only fiddly thing is that the Wii needs to be left on standby to keep the weather and news up to date, which, of course, doesn't appeal to our green sensibilities - yet they are very useful channels.

Design

The Wii is pretty family-centric, and the look and feel could be said to be childish. Yet it manages to accomplish this with some element of style. Yes, the Mii's are little cartoon characters, and everything has round edges and things float and bounce around. But things are smooth and clean, things scroll and zoom nicely, and there are certain whizzy little things that probably shouldn't be there but are - clever touches that grown ups appreciate.

Your first Game: Wii Sports

Wii Sports comes with the Wii and is one of the big lures.  It's simple but makes astoundingly good use of the Wii's remote.  Tennis is a perennial favourite.  Easy to pick up, but as you learn that you can use the remote with twist and flick to achieve subtly different shots, the pace picks up.

Bowling is a great game if you've got people round but only have a limited number of remotes.  Golf is great, but tricky and could do with more depth (only 9 holes which quickly go from being simple to outrageous).  Baseball divides the Wintle household, I love it, but Sally's not a fan.  The little nuances like waggling the bat while you're waiting at the plate are great.  Shame you don't have control over the outfielders though - the game is probably too much left to chance.

And then there's boxing.  I put of doing boxing for as long as I could because I thought I'd look really stupid doing it, but it's hugely energetic, and highly addictive.  Definitely a good way to get rid of some stress at the end of a difficult day.

Summary

We love our Wii and it's a big part of entertainment in our home now.  We've added Lego Star Wars, Mario Kart and a Wii Fit (and the barely-worth-mentioning Wii Play) to the collection and, at the moment, that's all that we need.  The download of a web-browser channel has made it useful as well as playful.  I'll maybe write about some of these (especially Wii Fit) in the near future.

I love the way that video games have moved on to be more interactive, and especially they way Nintendo are playing with how we interact with the small-screen.

Overall a clever, simple, addicitve, and highly entertaining toy that hasn't failed to disappoint.